About Us

Daniel "Hunter" Eastham

Daniel began his career in the gaming industry as a QA tester for alpha and beta versions of various video game releases. This was the foundation for his network and associations with tech developers and gamers worldwide. He has 20 years of experience in this industry as a QA tester.

He also has 15+ years in network hardware and desktop capabilities. He has consulted for many individuals over the years providing hardware design and implementation services, networking design, and on-site installation. 


Daniel has 4 years of retail experience with face to face customer interaction on a daily basis. This has provided a significant viewpoint and learning opportunity for the end customer experience that is an advantage to understanding the end consumer expectations and experience for new technology solutions.


Daniel has also provided business consulting for multiple small business startups as well as expanding the capabilities of established businesses. This includes business models, financial analysis, and business plans. His skill sets include small business development and creative solutions.

Clint Eastham

Clint began his career in 1980 when keypunch cards and Honeywell equipment were the norm and the first IBM 360 rolled into Greenville SC. He's held multiple positions throughout his 42+ year career consistently increasing scope, financial and technical responsibilities, system complexity and value to the bottom line. He is currently a Solutions Designer responsible for strategic initiatives with a large line of business in the organization. 

His specialties include: Technology Design solutions, Business Process Redesign, AGILE delivery, M&A, Business Intelligence, Data Quality, Data Warehousing, customer facing applications, US Insurance Business & Products, Retirement Solutions, and future state technology evaluations & solutions. 

Monte Roth

Monte is the Lead Developer at Tunnel King Studios. He’s a skilled professional with over two years of experience in the games industry. He has worked as a designer on the MMO pirate game Atlas for a year and as a gameplay engineer on an unreleased project using a proprietary game engine. 

With more than 8 years of Unreal Engine experience, Monte is well-versed in Unreal Engine 4 and 5. He holds a Bachelor of Science degree and has expertise in both proprietary software and game engines. Monte's passion for creating immersive experiences drives his dedication to the gaming industry's future.